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Updated:   2026-02-23

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                <ns0:Id>20250SCR_013299INT</ns0:Id>
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                                <ns0:ActionText>INTRODUCED</ns0:ActionText>
                                <ns0:ActionDate>2026-02-20</ns0:ActionDate>
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                        <ns0:SessionYear>2025</ns0:SessionYear>
                        <ns0:SessionNum>0</ns0:SessionNum>
                        <ns0:MeasureType>SCR</ns0:MeasureType>
                        <ns0:MeasureNum>132</ns0:MeasureNum>
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                <ns0:AuthorText authorType="LEAD_AUTHOR">Introduced by Senator Ochoa Bogh</ns0:AuthorText>
                <ns0:AuthorText authorType="COAUTHOR_OPPOSITE">(Coauthor: Assembly Member DeMaio)</ns0:AuthorText>
                <ns0:Authors>
                        <ns0:Legislator>
                                <ns0:Contribution>LEAD_AUTHOR</ns0:Contribution>
                                <ns0:House>SENATE</ns0:House>
                                <ns0:Name>Ochoa Bogh</ns0:Name>
                        </ns0:Legislator>
                        <ns0:Legislator>
                                <ns0:Contribution>COAUTHOR</ns0:Contribution>
                                <ns0:House>ASSEMBLY</ns0:House>
                                <ns0:Name>DeMaio</ns0:Name>
                        </ns0:Legislator>
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                <ns0:Title> Relative to California STEAM Robotics Day.</ns0:Title>
                <ns0:RelatingClause>California STEAM Robotics Day</ns0:RelatingClause>
                <ns0:GeneralSubject>
                        <ns0:Subject>California STEAM Robotics Day.</ns0:Subject>
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                        <html:p>This measure would proclaim March 22, 2026, as California STEAM Robotics Day.</html:p>
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                        <ns0:FiscalCommittee>NO</ns0:FiscalCommittee>
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                <ns0:Whereas id="id_49F65159-D9D7-4C7A-AB29-CC840B522B6E">
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                                <html:p>WHEREAS, American pupils deserve access to a high-quality education in science, technology, engineering, arts, and mathematics (STEAM) for their future, California’s future, and the nation’s future; and</html:p>
                        </ns0:Content>
                </ns0:Whereas>
                <ns0:Whereas id="id_769D2122-2A5F-4069-A873-1D801B44B1F6">
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                                <html:p>WHEREAS, There is a strong need to recognize California’s STEAM leadership in technological advancement, innovation technology, and robotics because it is vital in promoting the 21st century skills of teamwork, problem solving, and technological literacy; and</html:p>
                        </ns0:Content>
                </ns0:Whereas>
                <ns0:Whereas id="id_A2AF75BC-CF78-4230-A847-F0B7F36B8993">
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                                <html:p>WHEREAS, Vocational education serves as an integral educational pathway, providing valuable STEAM skills in trades such as construction, automotive, information technology, and health care; and</html:p>
                        </ns0:Content>
                </ns0:Whereas>
                <ns0:Whereas id="id_22225FF9-D737-41EE-A9A9-6AFABF0AC167">
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                                <html:p>WHEREAS, Career and Technical Educational (CTE) programs and the Next Generation Science Standards (NGSS) provide high quality STEAM learning, teaching industry-level topics such as the engineering design process; and</html:p>
                        </ns0:Content>
                </ns0:Whereas>
                <ns0:Whereas id="id_F7687EAA-0D04-46ED-92EA-2C6C1D0CBF30">
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                                <html:p>WHEREAS, Increased investments in STEAM and robotics ensure that California’s pupils have more opportunities to secure jobs in the fields of engineering, biotechnology, computer programming, artificial intelligence, animatronics, and robotics in California; and</html:p>
                        </ns0:Content>
                </ns0:Whereas>
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                                <html:p>WHEREAS, Hands-on learning environments, such as makerspaces, provide pupils with access to cutting-edge tools, technology, and training that foster creativity, problem solving, and technical skill development; and</html:p>
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                </ns0:Whereas>
                <ns0:Whereas id="id_CB26A73E-41C5-425B-9B4B-105F9F84A2C6">
                        <ns0:Content>
                                <html:p>WHEREAS, Immersive STEAM learning spaces are designed to engage pupils of all backgrounds, ages, and skill levels in career-focused, experiential education aligned with high-demand industries; and</html:p>
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                </ns0:Whereas>
                <ns0:Whereas id="id_7FA440D2-8BC9-4C60-B7C2-2DF03143CD1A">
                        <ns0:Content>
                                <html:p>WHEREAS, Experiential STEAM education plays a critical role in preparing California’s pupils for careers in advanced manufacturing, engineering technology, and creative industries; and</html:p>
                        </ns0:Content>
                </ns0:Whereas>
                <ns0:Whereas id="id_D57DEAD1-09FC-4E88-8B17-C1FCA47E8864">
                        <ns0:Content>
                                <html:p>WHEREAS, FIRST (For Inspiration and Recognition of Science and Technology) is the world’s leading youth-serving nonprofit organization advancing STEAM education; and</html:p>
                        </ns0:Content>
                </ns0:Whereas>
                <ns0:Whereas id="id_16235DEF-DE99-442D-9C80-101386C8F2EE">
                        <ns0:Content>
                                <html:p>WHEREAS, The mission of FIRST is to motivate young people to be science and technology leaders and innovators by engaging them in exciting mentor-based programs that build science, engineering, and technology skills that inspire innovation, build confidence, and prepare young people for life; and</html:p>
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                </ns0:Whereas>
                <ns0:Whereas id="id_3D905D5E-6747-4CE6-8C13-F7E1DF092B0C">
                        <ns0:Content>
                                <html:p>WHEREAS, The vision of FIRST is to transform our culture by creating a world where science and technology are celebrated and where pupils dream of becoming science and technology leaders; and</html:p>
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                </ns0:Whereas>
                <ns0:Whereas id="id_D10E5899-C17B-40C6-ABA2-3E58737857A1">
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                                <html:p>WHEREAS, The month of March coincides with multiple robotics competitions held by FIRST; now, therefore, be it</html:p>
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                                        <html:i>Resolved by the Senate of the State of California, the Assembly thereof concurring,</html:i>
                                         That the Legislature proclaims March 22, 2026, as California STEAM Robotics Day to observe and celebrate the advancements and innovations made in California and for the pursuit of STEAM careers; and be it further
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                                        <html:i>Resolved,</html:i>
                                         That the Secretary of the Senate transmit copies of this resolution to the author for appropriate distribution.
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